#include "pc/rom_assets.h" static const struct Animation anim_B5[] = { 1, 189, 0, 0, 0x14, ANIMINDEX_NUMPARTS(anim_B5_B6_indices), anim_B5_B6_values, anim_B5_B6_indices, 0, ANIM_FIELD_LENGTH(anim_B5_B6_values), ANIM_FIELD_LENGTH(anim_B5_B6_indices), }; static const struct Animation anim_B6[] = { 1, 189, 19, 0, 0x14, ANIMINDEX_NUMPARTS(anim_B5_B6_indices), anim_B5_B6_values, anim_B5_B6_indices, 0, ANIM_FIELD_LENGTH(anim_B5_B6_values), ANIM_FIELD_LENGTH(anim_B5_B6_indices), }; ROM_ASSET_LOAD_ANIM(anim_B5_B6_indices, 0x0056acf4, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_B5_B6_values, 0x0056adf0, 1382, 0x00000000, 1382);