#include "pc/rom_assets.h" static const struct Animation anim_BF[] = { 1, 189, 0, 0, 0x18, ANIMINDEX_NUMPARTS(anim_BF_indices), anim_BF_values, anim_BF_indices, 0, ANIM_FIELD_LENGTH(anim_BF_values), ANIM_FIELD_LENGTH(anim_BF_indices), }; ROM_ASSET_LOAD_ANIM(anim_BF_indices, 0x0056eec4, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_BF_values, 0x0056efc0, 1936, 0x00000000, 1936);