#include "pc/rom_assets.h" static const struct Animation anim_C5[] = { 1, 189, 0, 0, 0x1E, ANIMINDEX_NUMPARTS(anim_C5_indices), anim_C5_values, anim_C5_indices, 0, ANIM_FIELD_LENGTH(anim_C5_values), ANIM_FIELD_LENGTH(anim_C5_indices), }; ROM_ASSET_LOAD_ANIM(anim_C5_indices, 0x0057230c, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_C5_values, 0x00573560, 1942, 0x00000000, 1942);