#include "pc/rom_assets.h" // 0x07009078 - 0x07009168 ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_07009078, 0x00454e00, 29021, 0x00009078, 240); // 0x07009168 - 0x07009268 ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_07009168, 0x00454e00, 29021, 0x00009168, 256); // 0x07009268 - 0x070092E8 ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_07009268, 0x00454e00, 29021, 0x00009268, 128); // 0x070092E8 - 0x070093B0 static const Gfx bitdw_seg7_dl_070092E8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bitdw_seg7_texture_07001800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bitdw_seg7_vertex_07009078, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0), gsSP2Triangles( 5, 6, 7, 0x0, 5, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 12, 13, 14, 0x0), gsSPVertex(bitdw_seg7_vertex_07009168, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 12, 15, 13, 0x0), gsSPVertex(bitdw_seg7_vertex_07009268, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 7, 4, 6, 0x0), gsSPEndDisplayList(), }; // 0x070093B0 - 0x07009430 const Gfx bitdw_seg7_dl_070093B0[] = { gsDPPipeSync(), gsDPSetEnvColor(255, 255, 255, 180), gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE), gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bitdw_seg7_dl_070092E8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetEnvColor(255, 255, 255, 255), gsSPEndDisplayList(), };