#include "pc/rom_assets.h" // 0x07000000 - 0x07000002 ROM_ASSET_LOAD_TEXTURE(thi_seg7_texture_07000000, "levels/thi/0.rgba16.inc.c", 0x004246d0, 32780, 0x00000000, 2048); // 0x07000800 - 0x07000802 ROM_ASSET_LOAD_TEXTURE(thi_seg7_texture_07000800, "levels/thi/1.rgba16.inc.c", 0x004246d0, 32780, 0x00000800, 2048);