#include "pc/rom_assets.h" // 0x07005328 - 0x07005418 ROM_ASSET_LOAD_VTX(wf_seg7_vertex_07005328, 0x00496090, 31162, 0x00005328, 240); // 0x07005418 - 0x070054D8 ROM_ASSET_LOAD_VTX(wf_seg7_vertex_07005418, 0x00496090, 31162, 0x00005418, 192); // 0x070054D8 - 0x07005538 static const Gfx wf_seg7_dl_070054D8[] = { gsSPVertex(wf_seg7_vertex_07005328, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(wf_seg7_vertex_07005418, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSPEndDisplayList(), }; // 0x07005538 - 0x07005568 const Gfx wf_seg7_dl_07005538[] = { gsDPPipeSync(), gsSPClearGeometryMode(G_LIGHTING), gsSPDisplayList(wf_seg7_dl_070054D8), gsDPPipeSync(), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), };