#include "pc/rom_assets.h" // 0x06005CB0 ROM_ASSET_LOAD_ANIM(moneybag_seg6_animvalue_06005CB0, 0x001e51f0, 11160, 0x00005cb0, 44); // 0x06005CDC ROM_ASSET_LOAD_ANIM(moneybag_seg6_animindex_06005CDC, 0x001e51f0, 11160, 0x00005cdc, 96); // 0x06005D3C static const struct Animation moneybag_seg6_anim_06005D3C = { 0, 0, 0, 0, 0x03, ANIMINDEX_NUMPARTS(moneybag_seg6_animindex_06005CDC), moneybag_seg6_animvalue_06005CB0, moneybag_seg6_animindex_06005CDC, 0, ANIM_FIELD_LENGTH(moneybag_seg6_animvalue_06005CB0), ANIM_FIELD_LENGTH(moneybag_seg6_animindex_06005CDC), };