#include "pc/rom_assets.h" // 0x050079FC ROM_ASSET_LOAD_ANIM(penguin_seg5_animvalue_050079FC, 0x00160670, 20585, 0x000079fc, 832); // 0x05007D3C ROM_ASSET_LOAD_ANIM(penguin_seg5_animindex_05007D3C, 0x00160670, 20585, 0x00007d3c, 144); // 0x05007DCC static const struct Animation penguin_seg5_anim_05007DCC = { 1, 0, 0, 0, 0x19, ANIMINDEX_NUMPARTS(penguin_seg5_animindex_05007D3C), penguin_seg5_animvalue_050079FC, penguin_seg5_animindex_05007D3C, 0, ANIM_FIELD_LENGTH(penguin_seg5_animvalue_050079FC), ANIM_FIELD_LENGTH(penguin_seg5_animindex_05007D3C), };