#include "pc/rom_assets.h" // 0x05023E64 ROM_ASSET_LOAD_ANIM(yoshi_seg5_animvalue_05023E64, 0x0016d870, 76997, 0x00023f4c, 344); // 0x05023FBC ROM_ASSET_LOAD_ANIM(yoshi_seg5_animindex_5023FBC, 0x0016d870, 76997, 0x000240a4, 300); // 0x050240E8 static const struct Animation yoshi_seg5_anim_050240E8 = { 0, 0, 0, 0, 0x06, ANIMINDEX_NUMPARTS(yoshi_seg5_animindex_5023FBC), yoshi_seg5_animvalue_05023E64, yoshi_seg5_animindex_5023FBC, 0, ANIM_FIELD_LENGTH(yoshi_seg5_animvalue_05023E64), ANIM_FIELD_LENGTH(yoshi_seg5_animindex_5023FBC), };