#include "pc/rom_assets.h" // 0x0700B4F0 - 0x0700B508 static const Lights1 bitdw_seg7_lights_0700B4F0 = gdSPDefLights1( 0x39, 0x6f, 0x5d, 0x79, 0xeb, 0xc5, 0x28, 0x28, 0x28 ); // 0x0700B508 - 0x0700B5F8 ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_0700B508, 0x00454e00, 29021, 0x0000b508, 240); // 0x0700B5F8 - 0x0700B6E8 ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_0700B5F8, 0x00454e00, 29021, 0x0000b5f8, 240); // 0x0700B6E8 - 0x0700B7D8 ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_0700B6E8, 0x00454e00, 29021, 0x0000b6e8, 240); // 0x0700B7D8 - 0x0700B808 ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_0700B7D8, 0x00454e00, 29021, 0x0000b7d8, 48); // 0x0700B808 - 0x0700B8D8 static const Gfx bitdw_seg7_dl_0700B808[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09000800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&bitdw_seg7_lights_0700B4F0.l, 1), gsSPLight(&bitdw_seg7_lights_0700B4F0.a, 2), gsSPVertex(bitdw_seg7_vertex_0700B508, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(bitdw_seg7_vertex_0700B5F8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(bitdw_seg7_vertex_0700B6E8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(bitdw_seg7_vertex_0700B7D8, 3, 0), gsSP1Triangle( 0, 1, 2, 0x0), gsSPEndDisplayList(), }; // 0x0700B8D8 - 0x0700B948 const Gfx bitdw_seg7_dl_0700B8D8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bitdw_seg7_dl_0700B808), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };