#include "pc/rom_assets.h" #include "macros.h" #include "types.h" #include "make_const_nonconst.h" // 0x09000000 ROM_ASSET_LOAD_TEXTURE(spooky_09000000, "textures/spooky/bbh_textures.00000.rgba16.inc.c", 0x00326e40, 25130, 0x00000000, 2048); // 0x09000800 ROM_ASSET_LOAD_TEXTURE(spooky_09000800, "textures/spooky/bbh_textures.00800.rgba16.inc.c", 0x00326e40, 25130, 0x00000800, 4096); // 0x09001800 ROM_ASSET_LOAD_TEXTURE(spooky_09001800, "textures/spooky/bbh_textures.01800.rgba16.inc.c", 0x00326e40, 25130, 0x00001800, 4096); // 0x09002800 ROM_ASSET_LOAD_TEXTURE(spooky_09002800, "textures/spooky/bbh_textures.02800.rgba16.inc.c", 0x00326e40, 25130, 0x00002800, 4096); // 0x09003800 ROM_ASSET_LOAD_TEXTURE(spooky_09003800, "textures/spooky/bbh_textures.03800.rgba16.inc.c", 0x00326e40, 25130, 0x00003800, 4096); // 0x09004800 ROM_ASSET_LOAD_TEXTURE(spooky_09004800, "textures/spooky/bbh_textures.04800.rgba16.inc.c", 0x00326e40, 25130, 0x00004800, 2048); // 0x09005000 ROM_ASSET_LOAD_TEXTURE(spooky_09005000, "textures/spooky/bbh_textures.05000.rgba16.inc.c", 0x00326e40, 25130, 0x00005000, 4096); // 0x09006000 ROM_ASSET_LOAD_TEXTURE(spooky_09006000, "textures/spooky/bbh_textures.06000.rgba16.inc.c", 0x00326e40, 25130, 0x00006000, 2048); // 0x09006800 ROM_ASSET_LOAD_TEXTURE(spooky_09006800, "textures/spooky/bbh_textures.06800.rgba16.inc.c", 0x00326e40, 25130, 0x00006800, 2048); // 0x09007000 ROM_ASSET_LOAD_TEXTURE(spooky_09007000, "textures/spooky/bbh_textures.07000.rgba16.inc.c", 0x00326e40, 25130, 0x00007000, 4096); // 0x09008000 ROM_ASSET_LOAD_TEXTURE(spooky_09008000, "textures/spooky/bbh_textures.08000.rgba16.inc.c", 0x00326e40, 25130, 0x00008000, 2048); // 0x09008800 ROM_ASSET_LOAD_TEXTURE(spooky_09008800, "textures/spooky/bbh_textures.08800.rgba16.inc.c", 0x00326e40, 25130, 0x00008800, 2048); // 0x09009000 ROM_ASSET_LOAD_TEXTURE(spooky_09009000, "textures/spooky/bbh_textures.09000.rgba16.inc.c", 0x00326e40, 25130, 0x00009000, 4096); // 0x0900A000 ROM_ASSET_LOAD_TEXTURE(spooky_0900A000, "textures/spooky/bbh_textures.0A000.rgba16.inc.c", 0x00166c60, 26968, 0x0000c288, 2048); // 0x0900A800 ROM_ASSET_LOAD_TEXTURE(spooky_0900A800, "textures/spooky/bbh_textures.0A800.ia16.inc.c", 0x00326e40, 25130, 0x0000a800, 2048); // 0x0900B000 ROM_ASSET_LOAD_TEXTURE(spooky_0900B000, "textures/spooky/bbh_textures.0B000.ia16.inc.c", 0x00326e40, 25130, 0x0000b000, 2048); // 0x0900B800 ROM_ASSET_LOAD_TEXTURE(spooky_0900B800, "textures/spooky/bbh_textures.0B800.ia16.inc.c", 0x00326e40, 25130, 0x0000b800, 4096);