#include "pc/rom_assets.h" static const struct Animation anim_1C[] = { 1, 189, 0, 0, 0x0A, ANIMINDEX_NUMPARTS(anim_1C_indices), anim_1C_values, anim_1C_indices, 0, ANIM_FIELD_LENGTH(anim_1C_values), ANIM_FIELD_LENGTH(anim_1C_indices), }; ROM_ASSET_LOAD_ANIM(anim_1C_indices, 0x004fce00, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_1C_values, 0x004fcefc, 780, 0x00000000, 780);