#include "pc/rom_assets.h" static const struct Animation anim_21[] = { 1, 189, 0, 0, 0x23, ANIMINDEX_NUMPARTS(anim_21_indices), anim_21_values, anim_21_indices, 0, ANIM_FIELD_LENGTH(anim_21_values), ANIM_FIELD_LENGTH(anim_21_indices), }; ROM_ASSET_LOAD_ANIM(anim_21_indices, 0x005000f4, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_21_values, 0x005001f0, 2610, 0x00000000, 2610);