#include "pc/rom_assets.h" static const struct Animation anim_22[] = { 1, 189, 0, 0, 0x1B, ANIMINDEX_NUMPARTS(anim_22_indices), anim_22_values, anim_22_indices, 0, ANIM_FIELD_LENGTH(anim_22_values), ANIM_FIELD_LENGTH(anim_22_indices), }; ROM_ASSET_LOAD_ANIM(anim_22_indices, 0x00500c3c, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_22_values, 0x00500d38, 1750, 0x00000000, 1750);