#include "pc/rom_assets.h" static const struct Animation anim_4B[] = { 1, 189, 0, 0, 0x12, ANIMINDEX_NUMPARTS(anim_4B_indices), anim_4B_values, anim_4B_indices, 0, ANIM_FIELD_LENGTH(anim_4B_values), ANIM_FIELD_LENGTH(anim_4B_indices), }; ROM_ASSET_LOAD_ANIM(anim_4B_indices, 0x00527c04, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_4B_values, 0x00527d00, 1386, 0x00000000, 1386);