#include "pc/rom_assets.h" static const struct Animation anim_68[] = { 1, 189, 0, 0, 0x04, ANIMINDEX_NUMPARTS(anim_68_indices), anim_68_values, anim_68_indices, 0, ANIM_FIELD_LENGTH(anim_68_values), ANIM_FIELD_LENGTH(anim_68_indices), }; ROM_ASSET_LOAD_ANIM(anim_68_indices, 0x0053c464, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_68_values, 0x0053c560, 340, 0x00000000, 340);