#include "pc/rom_assets.h" // 0x0500CC48 ROM_ASSET_LOAD_ANIM(eyerok_seg5_animvalue_0500CC48, 0x00145e90, 48337, 0x0000cc48, 1060); // 0x0500D06C ROM_ASSET_LOAD_ANIM(eyerok_seg5_animindex_0500D06C, 0x00145e90, 48337, 0x0000d06c, 516); // 0x0500D270 static const struct Animation eyerok_seg5_anim_0500D270 = { 33, 0, 0, 0, 0x0F, ANIMINDEX_NUMPARTS(eyerok_seg5_animindex_0500D06C), eyerok_seg5_animvalue_0500CC48, eyerok_seg5_animindex_0500D06C, 0, ANIM_FIELD_LENGTH(eyerok_seg5_animvalue_0500CC48), ANIM_FIELD_LENGTH(eyerok_seg5_animindex_0500D06C), };