#include "pc/rom_assets.h" // 0x0500B730 ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animvalue_0500B730, 0x00134d20, 26785, 0x0000b730, 1368); // 0x0500BC88 ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animindex_0500BC88, 0x00134d20, 26785, 0x0000bc88, 372); // 0x0500BDFC static const struct Animation king_bobomb_seg5_anim_0500BDFC = { 0, 0, 0, 0, 0x18, ANIMINDEX_NUMPARTS(king_bobomb_seg5_animindex_0500BC88), king_bobomb_seg5_animvalue_0500B730, king_bobomb_seg5_animindex_0500BC88, 0, ANIM_FIELD_LENGTH(king_bobomb_seg5_animvalue_0500B730), ANIM_FIELD_LENGTH(king_bobomb_seg5_animindex_0500BC88), };