#include "pc/rom_assets.h" // 0x0500CFE4 ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animvalue_0500CFE4, 0x00134d20, 26785, 0x0000cfe4, 1112); // 0x0500D43C ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animindex_0500D43C, 0x00134d20, 26785, 0x0000d43c, 372); // 0x0500D5B0 static const struct Animation king_bobomb_seg5_anim_0500D5B0 = { 0, 0, 0, 0, 0x20, ANIMINDEX_NUMPARTS(king_bobomb_seg5_animindex_0500D43C), king_bobomb_seg5_animvalue_0500CFE4, king_bobomb_seg5_animindex_0500D43C, 0, ANIM_FIELD_LENGTH(king_bobomb_seg5_animvalue_0500CFE4), ANIM_FIELD_LENGTH(king_bobomb_seg5_animindex_0500D43C), };