#include "pc/rom_assets.h" // 0x0500D198 ROM_ASSET_LOAD_ANIM(ukiki_seg5_animvalue_0500D198, 0x001521d0, 57608, 0x0000d198, 928); // 0x0500D538 ROM_ASSET_LOAD_ANIM(ukiki_seg5_animindex_0500D538, 0x001521d0, 57608, 0x0000d538, 288); // 0x0500D658 static const struct Animation ukiki_seg5_anim_0500D658 = { 0, 0, 0, 0, 0x0C, ANIMINDEX_NUMPARTS(ukiki_seg5_animindex_0500D538), ukiki_seg5_animvalue_0500D198, ukiki_seg5_animindex_0500D538, 0, ANIM_FIELD_LENGTH(ukiki_seg5_animvalue_0500D198), ANIM_FIELD_LENGTH(ukiki_seg5_animindex_0500D538), };