#include "pc/rom_assets.h" // 0x0500E6F0 ROM_ASSET_LOAD_ANIM(wiggler_seg5_animvalue_0500E6F0, 0x00180bb0, 29674, 0x0000e6f0, 1208); // 0x0500EBA8 ROM_ASSET_LOAD_ANIM(wiggler_seg5_animindex_0500EBA8, 0x00180bb0, 29674, 0x0000eba8, 204); // 0x0500EC74 static const struct Animation wiggler_seg5_anim_0500EC74 = { 0, 0, 0, 0, 0x1A, ANIMINDEX_NUMPARTS(wiggler_seg5_animindex_0500EBA8), wiggler_seg5_animvalue_0500E6F0, wiggler_seg5_animindex_0500EBA8, 0, ANIM_FIELD_LENGTH(wiggler_seg5_animvalue_0500E6F0), ANIM_FIELD_LENGTH(wiggler_seg5_animindex_0500EBA8), };