#include "src/game/envfx_snow.h" const GeoLayout magnum_geo[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_SCALE(LAYER_FORCE, 65536), GEO_OPEN_NODE(), GEO_ASM(0, geo_mario_set_player_colors), GEO_ASM(8, geo_mario_set_player_colors), GEO_SWITCH_CASE(0, geo_switch_anim_state), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, -45, 0, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 25, 0, 0, magnum_Arm_mesh_layer_1), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, magnum_material_revert_render_settings), GEO_CLOSE_NODE(), GEO_END(), };