extern const GeoLayout pistol_geo[]; extern Lights1 pistol_gray_lights; extern Lights1 pistol_darkergray_lights; extern u8 pistol_noise_i8[]; extern Vtx pistol_Arm_mesh_layer_1_vtx_0[174]; extern Gfx pistol_Arm_mesh_layer_1_tri_0[]; extern Vtx pistol_Arm_mesh_layer_1_vtx_1[34]; extern Gfx pistol_Arm_mesh_layer_1_tri_1[]; extern Vtx pistol_Arm_mesh_layer_1_vtx_2[6]; extern Gfx pistol_Arm_mesh_layer_1_tri_2[]; extern Gfx mat_pistol_gray[]; extern Gfx mat_pistol_darkergray[]; extern Gfx mat_pistol_black_layer1[]; extern Gfx mat_revert_pistol_black_layer1[]; extern Gfx pistol_Arm_mesh_layer_1[]; extern Gfx pistol_material_revert_render_settings[];