const GeoLayout toad_player_geo_cap[] = { GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_dl_cap), GEO_ASM(2, geo_mirror_mario_backface_culling), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_cap_decal), GEO_ASM(3, geo_mirror_mario_backface_culling), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout toad_player_geo_cap_wing[] = { GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_dl_cap), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_cap_decal), GEO_TRANSLATE_ROTATE(0, 180, 50, 0, -10, 0, -20), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_cap_wings), // left GEO_CLOSE_NODE(), GEO_TRANSLATE_ROTATE(0, -180, 50, 0, 10, 180, -20), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_cap_wings), // right GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout toad_player_geo_face_and_wings[] = { GEO_ASM(0, geo_mario_head_rotation), GEO_ROTATION_NODE(0x00, 0, 0, 0), GEO_OPEN_NODE(), GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 100, -20, 0, -90, -90, 0), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_eyes), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_dl_face), GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_dl_eyes_half_closed), GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_dl_eyes_closed), GEO_DISPLAY_LIST(LAYER_OPAQUE, NULL), // unused GEO_DISPLAY_LIST(LAYER_OPAQUE, NULL), // unused GEO_DISPLAY_LIST(LAYER_OPAQUE, NULL), // unused GEO_DISPLAY_LIST(LAYER_OPAQUE, NULL), // unused GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_dl_eyes_dead), GEO_CLOSE_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_hair), GEO_ASM(0, geo_mirror_mario_backface_culling), GEO_CLOSE_NODE(), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off), GEO_OPEN_NODE(), // cap GEO_NODE_START(), GEO_OPEN_NODE(), GEO_BRANCH(1, toad_player_geo_cap), GEO_CLOSE_NODE(), // no cap GEO_DISPLAY_LIST(LAYER_OPAQUE, NULL), GEO_CLOSE_NODE(), GEO_TRANSLATE_ROTATE(0, 180, 50, 0, -10, 0, -20), GEO_OPEN_NODE(), GEO_ASM(0, geo_mario_rotate_wing_cap_wings), GEO_ROTATION_NODE(0x00, 0, 0, 0), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_cap_wings), // left GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_TRANSLATE_ROTATE(0, -180, 50, 0, 10, 180, -20), GEO_OPEN_NODE(), GEO_ASM(1, geo_mario_rotate_wing_cap_wings), GEO_ROTATION_NODE(0x00, 0, 0, 0), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_cap_wings), // right GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout toad_player_geo_right_hand[] = { GEO_TRANSLATE(LAYER_OPAQUE, 100, 0, 0), GEO_OPEN_NODE(), GEO_HELD_OBJECT(0x00, 0, 0, 0, geo_switch_mario_hand_grab_pos), GEO_CLOSE_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_hand), GEO_OPEN_NODE(), // FISTS GEO_DISPLAY_LIST(LAYER_OPAQUE, NULL), // OPEN GEO_DISPLAY_LIST(LAYER_OPAQUE, NULL), // PEACE SIGN GEO_DISPLAY_LIST(LAYER_OPAQUE, NULL), // HOLDING CAP GEO_NODE_START(), GEO_OPEN_NODE(), GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 120, 0, -120, 0, 90, -90), GEO_BRANCH(1, toad_player_geo_cap), GEO_CLOSE_NODE(), // HOLDING WING CAP GEO_NODE_START(), GEO_OPEN_NODE(), GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 120, 0, -120, 0, 90, -90), GEO_BRANCH(1, toad_player_geo_cap_wing), GEO_CLOSE_NODE(), // HAND RIGHT OPEN GEO_DISPLAY_LIST(LAYER_OPAQUE, NULL), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout toad_player_geo_body[] = { GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, -70, 0, /*mario_butt*/ NULL), // starts sharing solid color with mario_torso (blue) GEO_OPEN_NODE(), GEO_ASM(0, geo_move_mario_part_from_parent), GEO_ASM(0, geo_mario_tilt_torso), GEO_ROTATION_NODE(0x00, 0, 0, 0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, /*mario_torso*/ NULL), GEO_OPEN_NODE(), GEO_ROTATION_NODE_WITH_DL(LAYER_OPAQUE, -90, -90, 0, toad_player_dl_body), // torso GEO_ASM(0, geo_mirror_mario_backface_culling), GEO_ASM(2, geo_mario_set_player_colors), GEO_CLOSE_NODE(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 87, 0, 0, NULL), GEO_OPEN_NODE(), GEO_BRANCH(1, toad_player_geo_face_and_wings), // stops sharing because faces has its own dl GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 67, -10, 79, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, -15, -5, /*mario_left_arm*/ NULL), // starts sharing solid color with mario_left_forearm (red) GEO_OPEN_NODE(), GEO_ASM(1, geo_mario_hand_foot_scaler), GEO_SCALE(0x00, 65536), GEO_OPEN_NODE(), GEO_ROTATION_NODE_WITH_DL(LAYER_OPAQUE, -20, 120, -45, toad_player_dl_arm_left), // left arm GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 65, 0, 0, /*mario_left_forearm_shared_dl*/ NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, /*mario_left_hand_closed*/ NULL), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 68, -10, -79, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, -15, 5, /*mario_right_arm*/ NULL), // starts sharing solid color of his dl with mario_right_forearm (red) GEO_OPEN_NODE(), GEO_ASM(0, geo_mario_hand_foot_scaler), GEO_SCALE(0x00, 65536), GEO_OPEN_NODE(), GEO_ROTATION_NODE_WITH_DL(LAYER_OPAQUE, 20, -120, -45, toad_player_dl_arm_right), // right arm GEO_CLOSE_NODE(), GEO_OPEN_NODE(), GEO_BRANCH(1, toad_player_geo_right_hand), // stops sharing because hand has its solid color (white) GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 65, 0, 0, /*mario_right_forearm_shared_dl*/ NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, /*mario_right_hand_closed*/ NULL), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 60, -8, 50, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, /*mario_left_thigh*/ NULL), // starts sharing solid color of his dl with mario_left_leg (blue) GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 89, 0, 0, /*mario_left_leg_shared_dl*/ NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 67, 0, 0, /*mario_left_foot*/ NULL), // stops sharing because foot has its solid color (brown) GEO_OPEN_NODE(), GEO_ROTATION_NODE_WITH_DL(LAYER_OPAQUE, 160, -90, 0, toad_player_dl_foot_left), // left foot GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 60, -8, -50, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, /*mario_right_thigh*/ NULL), // starts sharing solid color of his dl with mario_left_leg (blue) GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 89, 0, 0, /*mario_right_leg_shared_dl*/ NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 67, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ASM(2, geo_mario_hand_foot_scaler), GEO_SCALE(0x00, 65536), GEO_OPEN_NODE(), GEO_ROTATION_NODE_WITH_DL(LAYER_OPAQUE, 200, 90, 0, /*mario_right_foot*/ toad_player_dl_foot_right), // stops sharing because foot has its solid color (brown) GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; //////////// // vanish // //////////// const GeoLayout toad_player_geo_vanish_cap[] = { GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_cap), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_cap_decal), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout toad_player_geo_vanish_cap_wing[] = { GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_cap), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_cap_decal), GEO_TRANSLATE_ROTATE(0, 180, 50, 0, -10, 0, -20), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_cap_wings), // left GEO_CLOSE_NODE(), GEO_TRANSLATE_ROTATE(0, -180, 50, 0, 10, 180, -20), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_cap_wings), // right GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout toad_player_geo_vanish_face_and_wings[] = { GEO_ASM(0, geo_mario_head_rotation), GEO_ROTATION_NODE(0x00, 0, 0, 0), GEO_OPEN_NODE(), GEO_TRANSLATE_ROTATE(LAYER_TRANSPARENT, 100, -20, 0, -90, -90, 0), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_eyes), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_face), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_eyes_half_closed), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_eyes_closed), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, NULL), // unused GEO_DISPLAY_LIST(LAYER_TRANSPARENT, NULL), // unused GEO_DISPLAY_LIST(LAYER_TRANSPARENT, NULL), // unused GEO_DISPLAY_LIST(LAYER_TRANSPARENT, NULL), // unused GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_eyes_dead), GEO_CLOSE_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_hair), GEO_CLOSE_NODE(), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off), GEO_OPEN_NODE(), // cap GEO_NODE_START(), GEO_OPEN_NODE(), GEO_BRANCH(1, toad_player_geo_vanish_cap), GEO_CLOSE_NODE(), // no cap GEO_DISPLAY_LIST(LAYER_TRANSPARENT, NULL), GEO_CLOSE_NODE(), GEO_TRANSLATE_ROTATE(0, 180, 50, 0, -10, 0, -20), GEO_OPEN_NODE(), GEO_ASM(0, geo_mario_rotate_wing_cap_wings), GEO_ROTATION_NODE(0x00, 0, 0, 0), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_cap_wings), // left GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_TRANSLATE_ROTATE(0, -180, 50, 0, 10, 180, -20), GEO_OPEN_NODE(), GEO_ASM(1, geo_mario_rotate_wing_cap_wings), GEO_ROTATION_NODE(0x00, 0, 0, 0), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_cap_wings), // right GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout toad_player_geo_vanish_right_hand[] = { GEO_TRANSLATE(LAYER_TRANSPARENT, 100, 0, 0), GEO_OPEN_NODE(), GEO_HELD_OBJECT(0x00, 0, 0, 0, geo_switch_mario_hand_grab_pos), GEO_CLOSE_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_hand), GEO_OPEN_NODE(), // FISTS GEO_DISPLAY_LIST(LAYER_TRANSPARENT, NULL), // OPEN GEO_DISPLAY_LIST(LAYER_TRANSPARENT, NULL), // PEACE SIGN GEO_DISPLAY_LIST(LAYER_TRANSPARENT, NULL), // HOLDING CAP GEO_NODE_START(), GEO_OPEN_NODE(), GEO_TRANSLATE_ROTATE(LAYER_TRANSPARENT, 120, 0, -120, 0, 90, -90), GEO_BRANCH(1, toad_player_geo_vanish_cap), GEO_CLOSE_NODE(), // HOLDING WING CAP GEO_NODE_START(), GEO_OPEN_NODE(), GEO_TRANSLATE_ROTATE(LAYER_TRANSPARENT, 120, 0, -120, 0, 90, -90), GEO_BRANCH(1, toad_player_geo_vanish_cap_wing), GEO_CLOSE_NODE(), // HAND RIGHT OPEN GEO_DISPLAY_LIST(LAYER_TRANSPARENT, NULL), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout toad_player_geo_vanish_body[] = { GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, -70, 0, /*mario_butt*/ NULL), // starts sharing solid color with mario_torso (blue) GEO_OPEN_NODE(), GEO_ASM(0, geo_move_mario_part_from_parent), GEO_ASM(0, geo_mario_tilt_torso), GEO_ROTATION_NODE(0x00, 0, 0, 0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, /*mario_torso*/ NULL), GEO_OPEN_NODE(), GEO_ROTATION_NODE_WITH_DL(LAYER_TRANSPARENT, -90, -90, 0, toad_player_dl_body), // torso GEO_CLOSE_NODE(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 87, 0, 0, NULL), GEO_OPEN_NODE(), GEO_BRANCH(1, toad_player_geo_vanish_face_and_wings), // stops sharing because faces has its own dl GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 67, -10, 79, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, -15, -5, /*mario_left_arm*/ NULL), // starts sharing solid color with mario_left_forearm (red) GEO_OPEN_NODE(), GEO_ASM(1, geo_mario_hand_foot_scaler), GEO_SCALE(0x00, 65536), GEO_OPEN_NODE(), GEO_ROTATION_NODE_WITH_DL(LAYER_TRANSPARENT, -20, 120, -45, toad_player_dl_arm_left), // left arm GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 65, 0, 0, /*mario_left_forearm_shared_dl*/ NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, /*mario_left_hand_closed*/ NULL), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 68, -10, -79, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, -15, 5, /*mario_right_arm*/ NULL), // starts sharing solid color of his dl with mario_right_forearm (red) GEO_OPEN_NODE(), GEO_ASM(0, geo_mario_hand_foot_scaler), GEO_SCALE(0x00, 65536), GEO_OPEN_NODE(), GEO_ROTATION_NODE_WITH_DL(LAYER_TRANSPARENT, 20, -120, -45, toad_player_dl_arm_right), // right arm GEO_CLOSE_NODE(), GEO_OPEN_NODE(), GEO_BRANCH(1, toad_player_geo_vanish_right_hand), // stops sharing because hand has its solid color (white) GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 65, 0, 0, /*mario_right_forearm_shared_dl*/ NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, /*mario_right_hand_closed*/ NULL), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, -8, 50, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, /*mario_left_thigh*/ NULL), // starts sharing solid color of his dl with mario_left_leg (blue) GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 89, 0, 0, /*mario_left_leg_shared_dl*/ NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 67, 0, 0, /*mario_left_foot*/ NULL), // stops sharing because foot has its solid color (brown) GEO_OPEN_NODE(), GEO_ROTATION_NODE_WITH_DL(LAYER_TRANSPARENT, 160, -90, 0, toad_player_dl_foot_left), // left foot GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, -8, -50, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, /*mario_right_thigh*/ NULL), // starts sharing solid color of his dl with mario_left_leg (blue) GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 89, 0, 0, /*mario_right_leg_shared_dl*/ NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 67, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ASM(2, geo_mario_hand_foot_scaler), GEO_SCALE(0x00, 65536), GEO_OPEN_NODE(), GEO_ROTATION_NODE_WITH_DL(LAYER_TRANSPARENT, 200, 90, 0, /*mario_right_foot*/ toad_player_dl_foot_right), // stops sharing because foot has its solid color (brown) GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; /////////// // metal // /////////// const GeoLayout toad_player_geo_metal_cap[] = { GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_dl_cap_inner), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout toad_player_geo_metal_cap_wing[] = { GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_dl_cap_inner), GEO_TRANSLATE_ROTATE(0, 180, 50, 0, -10, 0, -20), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_metal_cap_wings), // left GEO_CLOSE_NODE(), GEO_TRANSLATE_ROTATE(0, -180, 50, 0, 10, 180, -20), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_metal_cap_wings), // right GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout toad_player_geo_metal_face_and_wings[] = { GEO_ASM(0, geo_mario_head_rotation), GEO_ROTATION_NODE(0x00, 0, 0, 0), GEO_OPEN_NODE(), GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 100, -20, 0, -90, -90, 0), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_dl_face_inner), GEO_CLOSE_NODE(), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off), GEO_OPEN_NODE(), // cap GEO_NODE_START(), GEO_OPEN_NODE(), GEO_BRANCH(1, toad_player_geo_metal_cap), GEO_CLOSE_NODE(), // no cap GEO_DISPLAY_LIST(LAYER_OPAQUE, NULL), GEO_CLOSE_NODE(), GEO_TRANSLATE_ROTATE(0, 180, 50, 0, -10, 0, -20), GEO_OPEN_NODE(), GEO_ASM(0, geo_mario_rotate_wing_cap_wings), GEO_ROTATION_NODE(0x00, 0, 0, 0), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_metal_cap_wings), // left GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_TRANSLATE_ROTATE(0, -180, 50, 0, 10, 180, -20), GEO_OPEN_NODE(), GEO_ASM(1, geo_mario_rotate_wing_cap_wings), GEO_ROTATION_NODE(0x00, 0, 0, 0), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_metal_cap_wings), // right GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout toad_player_geo_metal_right_hand[] = { GEO_TRANSLATE(LAYER_OPAQUE, 100, 0, 0), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_metal_stop), GEO_CLOSE_NODE(), GEO_OPEN_NODE(), GEO_HELD_OBJECT(0x00, 0, 0, 0, geo_switch_mario_hand_grab_pos), GEO_CLOSE_NODE(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_metal_start), GEO_CLOSE_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_hand), GEO_OPEN_NODE(), // FISTS GEO_DISPLAY_LIST(LAYER_OPAQUE, NULL), // OPEN GEO_DISPLAY_LIST(LAYER_OPAQUE, NULL), // PEACE SIGN GEO_DISPLAY_LIST(LAYER_OPAQUE, NULL), // HOLDING CAP GEO_NODE_START(), GEO_OPEN_NODE(), GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 120, 0, -120, 0, 90, -90), GEO_BRANCH(1, toad_player_geo_metal_cap), GEO_CLOSE_NODE(), // HOLDING WING CAP GEO_NODE_START(), GEO_OPEN_NODE(), GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 120, 0, -120, 0, 90, -90), GEO_BRANCH(1, toad_player_geo_metal_cap_wing), GEO_CLOSE_NODE(), // HAND RIGHT OPEN GEO_DISPLAY_LIST(LAYER_OPAQUE, NULL), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout toad_player_geo_metal_body[] = { GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, -70, 0, /*mario_butt*/ toad_player_metal_start), // starts sharing solid color with mario_torso (blue) GEO_OPEN_NODE(), GEO_ASM(0, geo_move_mario_part_from_parent), GEO_ASM(0, geo_mario_tilt_torso), GEO_ROTATION_NODE(0x00, 0, 0, 0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, /*mario_torso*/ NULL), GEO_OPEN_NODE(), GEO_ROTATION_NODE_WITH_DL(LAYER_OPAQUE, -90, -90, 0, toad_player_metal_dl_body), // torso GEO_CLOSE_NODE(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 87, 0, 0, NULL), GEO_OPEN_NODE(), GEO_BRANCH(1, toad_player_geo_metal_face_and_wings), // stops sharing because faces has its own dl GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 67, -10, 79, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, -15, -5, /*mario_left_arm*/ NULL), // starts sharing solid color with mario_left_forearm (red) GEO_OPEN_NODE(), GEO_ASM(1, geo_mario_hand_foot_scaler), GEO_SCALE(0x00, 65536), GEO_OPEN_NODE(), GEO_ROTATION_NODE_WITH_DL(LAYER_OPAQUE, -20, 120, -45, toad_player_dl_arm_left_inner), // left arm GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 65, 0, 0, /*mario_left_forearm_shared_dl*/ NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, /*mario_left_hand_closed*/ NULL), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 68, -10, -79, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, -15, 5, /*mario_right_arm*/ NULL), // starts sharing solid color of his dl with mario_right_forearm (red) GEO_OPEN_NODE(), GEO_ASM(0, geo_mario_hand_foot_scaler), GEO_SCALE(0x00, 65536), GEO_OPEN_NODE(), GEO_ROTATION_NODE_WITH_DL(LAYER_OPAQUE, 20, -120, -45, toad_player_dl_arm_right_inner), // right arm GEO_CLOSE_NODE(), GEO_OPEN_NODE(), GEO_BRANCH(1, toad_player_geo_metal_right_hand), // stops sharing because hand has its solid color (white) GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 65, 0, 0, /*mario_right_forearm_shared_dl*/ NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, /*mario_right_hand_closed*/ NULL), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 60, -8, 50, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, /*mario_left_thigh*/ NULL), // starts sharing solid color of his dl with mario_left_leg (blue) GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 89, 0, 0, /*mario_left_leg_shared_dl*/ NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 67, 0, 0, /*mario_left_foot*/ NULL), // stops sharing because foot has its solid color (brown) GEO_OPEN_NODE(), GEO_ROTATION_NODE_WITH_DL(LAYER_OPAQUE, 160, -90, 0, toad_player_dl_foot_left_inner), // left foot GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 60, -8, -50, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, /*mario_right_thigh*/ NULL), // starts sharing solid color of his dl with mario_left_leg (blue) GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 89, 0, 0, /*mario_right_leg_shared_dl*/ NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 67, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ASM(2, geo_mario_hand_foot_scaler), GEO_SCALE(0x00, 65536), GEO_OPEN_NODE(), GEO_ROTATION_NODE_WITH_DL(LAYER_OPAQUE, 200, 90, 0, /*mario_right_foot*/ toad_player_dl_foot_right_metal), // stops sharing because foot has its solid color (brown) GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; ////////////////// // metal-vanish // ////////////////// const GeoLayout toad_player_geo_metal_vanish_cap[] = { GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_cap_inner), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout toad_player_geo_metal_vanish_cap_wing[] = { GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_cap_inner), GEO_TRANSLATE_ROTATE(0, 180, 50, 0, -10, 0, -20), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_metal_cap_wings), // left GEO_CLOSE_NODE(), GEO_TRANSLATE_ROTATE(0, -180, 50, 0, 10, 180, -20), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_metal_cap_wings), // right GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout toad_player_geo_metal_vanish_face_and_wings[] = { GEO_ASM(0, geo_mario_head_rotation), GEO_ROTATION_NODE(0x00, 0, 0, 0), GEO_OPEN_NODE(), GEO_TRANSLATE_ROTATE(LAYER_TRANSPARENT, 100, -20, 0, -90, -90, 0), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_face_inner), GEO_CLOSE_NODE(), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off), GEO_OPEN_NODE(), // cap GEO_NODE_START(), GEO_OPEN_NODE(), GEO_BRANCH(1, toad_player_geo_metal_vanish_cap), GEO_CLOSE_NODE(), // no cap GEO_DISPLAY_LIST(LAYER_TRANSPARENT, NULL), GEO_CLOSE_NODE(), GEO_TRANSLATE_ROTATE(0, 180, 50, 0, -10, 0, -20), GEO_OPEN_NODE(), GEO_ASM(0, geo_mario_rotate_wing_cap_wings), GEO_ROTATION_NODE(0x00, 0, 0, 0), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_metal_cap_wings), // left GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_TRANSLATE_ROTATE(0, -180, 50, 0, 10, 180, -20), GEO_OPEN_NODE(), GEO_ASM(1, geo_mario_rotate_wing_cap_wings), GEO_ROTATION_NODE(0x00, 0, 0, 0), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_metal_cap_wings), // right GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout toad_player_geo_metal_vanish_right_hand[] = { GEO_TRANSLATE(LAYER_TRANSPARENT, 100, 0, 0), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_metal_stop), GEO_CLOSE_NODE(), GEO_OPEN_NODE(), GEO_HELD_OBJECT(0x00, 0, 0, 0, geo_switch_mario_hand_grab_pos), GEO_CLOSE_NODE(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_metal_start), GEO_CLOSE_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_hand), GEO_OPEN_NODE(), // FISTS GEO_DISPLAY_LIST(LAYER_TRANSPARENT, NULL), // OPEN GEO_DISPLAY_LIST(LAYER_TRANSPARENT, NULL), // PEACE SIGN GEO_DISPLAY_LIST(LAYER_TRANSPARENT, NULL), // HOLDING CAP GEO_NODE_START(), GEO_OPEN_NODE(), GEO_TRANSLATE_ROTATE(LAYER_TRANSPARENT, 120, 0, -120, 0, 90, -90), GEO_BRANCH(1, toad_player_geo_metal_vanish_cap), GEO_CLOSE_NODE(), // HOLDING WING CAP GEO_NODE_START(), GEO_OPEN_NODE(), GEO_TRANSLATE_ROTATE(LAYER_TRANSPARENT, 120, 0, -120, 0, 90, -90), GEO_BRANCH(1, toad_player_geo_metal_vanish_cap_wing), GEO_CLOSE_NODE(), // HAND RIGHT OPEN GEO_DISPLAY_LIST(LAYER_TRANSPARENT, NULL), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout toad_player_geo_metal_vanish_body[] = { GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, -70, 0, /*mario_butt*/ toad_player_metal_start), // starts sharing solid color with mario_torso (blue) GEO_OPEN_NODE(), GEO_ASM(0, geo_move_mario_part_from_parent), GEO_ASM(0, geo_mario_tilt_torso), GEO_ROTATION_NODE(0x00, 0, 0, 0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, /*mario_torso*/ NULL), GEO_OPEN_NODE(), GEO_ROTATION_NODE_WITH_DL(LAYER_TRANSPARENT, -90, -90, 0, toad_player_metal_dl_body), // torso GEO_CLOSE_NODE(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 87, 0, 0, NULL), GEO_OPEN_NODE(), GEO_BRANCH(1, toad_player_geo_metal_vanish_face_and_wings), // stops sharing because faces has its own dl GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 67, -10, 79, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, -15, -5, /*mario_left_arm*/ NULL), // starts sharing solid color with mario_left_forearm (red) GEO_OPEN_NODE(), GEO_ASM(1, geo_mario_hand_foot_scaler), GEO_SCALE(0x00, 65536), GEO_OPEN_NODE(), GEO_ROTATION_NODE_WITH_DL(LAYER_TRANSPARENT, -20, 120, -45, toad_player_dl_arm_left_inner), // left arm GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 65, 0, 0, /*mario_left_forearm_shared_dl*/ NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, /*mario_left_hand_closed*/ NULL), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 68, -10, -79, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, -15, 5, /*mario_right_arm*/ NULL), // starts sharing solid color of his dl with mario_right_forearm (red) GEO_OPEN_NODE(), GEO_ASM(0, geo_mario_hand_foot_scaler), GEO_SCALE(0x00, 65536), GEO_OPEN_NODE(), GEO_ROTATION_NODE_WITH_DL(LAYER_TRANSPARENT, 20, -120, -45, toad_player_dl_arm_right_inner), // right arm GEO_CLOSE_NODE(), GEO_OPEN_NODE(), GEO_BRANCH(1, toad_player_geo_metal_vanish_right_hand), // stops sharing because hand has its solid color (white) GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 65, 0, 0, /*mario_right_forearm_shared_dl*/ NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, /*mario_right_hand_closed*/ NULL), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, -8, 50, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, /*mario_left_thigh*/ NULL), // starts sharing solid color of his dl with mario_left_leg (blue) GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 89, 0, 0, /*mario_left_leg_shared_dl*/ NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 67, 0, 0, /*mario_left_foot*/ NULL), // stops sharing because foot has its solid color (brown) GEO_OPEN_NODE(), GEO_ROTATION_NODE_WITH_DL(LAYER_TRANSPARENT, 160, -90, 0, toad_player_dl_foot_left_inner), // left foot GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, -8, -50, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, /*mario_right_thigh*/ NULL), // starts sharing solid color of his dl with mario_left_leg (blue) GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 89, 0, 0, /*mario_right_leg_shared_dl*/ NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 67, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ASM(2, geo_mario_hand_foot_scaler), GEO_SCALE(0x00, 65536), GEO_OPEN_NODE(), GEO_ROTATION_NODE_WITH_DL(LAYER_TRANSPARENT, 200, 90, 0, /*mario_right_foot*/ toad_player_dl_foot_right_metal), // stops sharing because foot has its solid color (brown) GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; ////////// // main // ////////// const GeoLayout toad_player_geo[] = { GEO_SHADOW(SHADOW_CIRCLE_PLAYER, 0x96, 100), GEO_OPEN_NODE(), GEO_SCALE(0x00, 16384), GEO_OPEN_NODE(), GEO_ASM(0, geo_mario_set_player_colors), GEO_ASM(0, geo_mirror_mario_backface_culling), GEO_ASM(0, geo_mirror_mario_set_alpha), GEO_SWITCH_CASE(0, geo_switch_mario_cap_effect), GEO_OPEN_NODE(), GEO_BRANCH(1, toad_player_geo_body), GEO_BRANCH(1, toad_player_geo_vanish_body), GEO_BRANCH(1, toad_player_geo_metal_body), GEO_BRANCH(1, toad_player_geo_metal_vanish_body), GEO_CLOSE_NODE(), GEO_ASM(1, geo_mirror_mario_backface_culling), GEO_CLOSE_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_material_revert_render_settings), GEO_DISPLAY_LIST(LAYER_ALPHA, toad_material_revert_render_settings), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_material_revert_render_settings), GEO_CLOSE_NODE(), GEO_END(), };