-- name: Personal Star Counter EX+ -- description: See how many stars you've collected!\n\nCredits:\n\\#097419\\Mr.Needlemouse\\#FFFFFF\\ - Concept\nSunk\\#dcdcdc\\ - Creator\n\\#269A91\\Demnyx\\#dcdcdc\\ - Assistance\n\\#f296af\\PeachyPeach\\#dcdcdc\\ - Global functions -- incompatible: gamemode arena for i = 0, (MAX_PLAYERS - 1) do gPlayerSyncTable[i].psc = 0 end if mod_storage_load("StarCounter") == nil then mod_storage_save("StarCounter", "0") end local starCheater = false local TotalStarCounter = tonumber(mod_storage_load("StarCounter")) local StarCounter = 0 local prevNumStars = 0 local screenHeight = 0 local screenWidth = 0 local pscToggle = 1 local introTimer = 0 -- junk -- cutscenes = { [ACT_END_PEACH_CUTSCENE] = true, [ACT_CREDITS_CUTSCENE] = true, [ACT_END_WAVING_CUTSCENE] = true, } ---@param m MarioState --Increments an independent counter if a star is collected. function localStarCounter(m, o, type) if (m.playerIndex == 0) and (type == INTERACT_STAR_OR_KEY) then --This ensures that it increments ONLY if a star is collected. if get_id_from_behavior(o.behavior) ~= id_bhvBowserKey then --The hook happens after the star count increments, so this allows the independent counter to increment ONLY when YELLOW star is collected. if m.numStars ~= prevNumStars then StarCounter = StarCounter + 1 gPlayerSyncTable[0].psc = StarCounter if starCheater == false then --Only if not cheating TotalStarCounter = TotalStarCounter + 1 mod_storage_save("StarCounter", tostring(TotalStarCounter)) end end end end end -- Hud alpha stuff from Agent X function djui_hud_set_adjusted_color(r, g, b, a) local multiplier = 1 if djui_hud_is_pause_menu_created() then multiplier = 0.57 end --Star Display compatibility djui_hud_set_color(r * multiplier, g * multiplier, b * multiplier, a) end local function displayStarCounter() local m = gMarioStates[0] if pscToggle == 0 then return end if obj_get_first_with_behavior_id(id_bhvActSelector) ~= nil then return end --Make HUD appear when the real one does during the intro if m.action == ACT_INTRO_CUTSCENE then if introTimer ~= 1195 then introTimer = introTimer + 1 end end djui_hud_set_resolution(RESOLUTION_N64) djui_hud_set_font(FONT_HUD) --Draw over credits fades if cutscenes[m.action] ~= true then djui_hud_set_render_behind_hud(true) else djui_hud_set_render_behind_hud(false) end --I don't want to put this in a seperate function, there's not enough code for it to be worth it. if m.playerIndex == 0 then prevNumStars = m.numStars else return end screenHeight = djui_hud_get_screen_height() screenWidth = djui_hud_get_screen_width() if a == nil then a = 255 end local timerValFrames = hud_get_value(HUD_DISPLAY_TIMER) local timerX = 0 local timerY = 0 -- Move HUD graphics away from the TIMER HUD if timerValFrames ~= 0 then timerX = 60 timerY = 17 end --Normal vanilla star counter (The fake real one) --Yes Im hiding the hardcoded one because alignment is a pain lmao if cutscenes[m.action] ~= true then if introTimer >= 1195 or m.action ~= ACT_INTRO_CUTSCENE then if m.numStars >= 100 then djui_hud_set_adjusted_color(255, 255, 255, a) djui_hud_print_text(tostring(m.numStars), screenWidth - 60, screenHeight - 225, 1) djui_hud_set_adjusted_color(255, 255, 255, a) djui_hud_render_texture(gTextures.star, screenWidth - 76, screenHeight - 225, 1, 1.) else djui_hud_set_adjusted_color(246, 246, 246, a) djui_hud_print_text("X", screenWidth - 60, screenHeight - 225, 1) djui_hud_set_adjusted_color(255, 255, 255, a) djui_hud_print_text(tostring(m.numStars), screenWidth - 46, screenHeight - 225, 1) djui_hud_set_adjusted_color(255, 255, 255, a) djui_hud_render_texture(gTextures.star, screenWidth - 76, screenHeight - 225, 1, 1) end end end --Normal personal star counter (The red one) if cutscenes[m.action] == true then if StarCounter >= 100 then djui_hud_set_adjusted_color(255, 255, 255, a) djui_hud_print_text(tostring(StarCounter), screenWidth%2 + 38, screenHeight - 235, 1) djui_hud_set_adjusted_color(232, 17, 35, a) djui_hud_render_texture(gTextures.star, screenWidth%2 + 22, screenHeight - 235, 1, 1) else djui_hud_set_adjusted_color(246, 246, 246, a) djui_hud_print_text(tostring("X"), screenWidth%2 + 38, screenHeight - 235, 1) djui_hud_set_adjusted_color(255, 255, 255, a) djui_hud_print_text(tostring(StarCounter), screenWidth%2 + 54, screenHeight - 235, 1) djui_hud_set_adjusted_color(232, 17, 35, a) djui_hud_render_texture(gTextures.star, screenWidth%2 + 22, screenHeight - 235, 1, 1) end else if introTimer >= 1195 or m.action ~= ACT_INTRO_CUTSCENE then if StarCounter >= 100 then djui_hud_set_adjusted_color(255, 255, 255, a) djui_hud_print_text(tostring(StarCounter), screenWidth - 60 - timerX, screenHeight - 208 - timerY, 1) djui_hud_set_adjusted_color(232, 17, 35, a) djui_hud_render_texture(gTextures.star, screenWidth - 76 - timerX, screenHeight - 208 - timerY, 1, 1) else djui_hud_set_adjusted_color(246, 246, 246, a) djui_hud_print_text(tostring("X"), screenWidth - 60 - timerX, screenHeight - 208 - timerY, 1) djui_hud_set_adjusted_color(255, 255, 255, a) djui_hud_print_text(tostring(StarCounter), screenWidth - 46 - timerX, screenHeight - 208 - timerY, 1) djui_hud_set_adjusted_color(232, 17, 35, a) djui_hud_render_texture(gTextures.star, screenWidth - 76 - timerX, screenHeight - 208 - timerY, 1, 1) end end end --Total star counter (The green one) if timerValFrames ~= 0 then timerX = 0 timerY = -10 end local perceived_total_counter = TotalStarCounter local milestone_counter = 0 while perceived_total_counter >= 10000 do perceived_total_counter = perceived_total_counter - 10000 milestone_counter = milestone_counter + 1 end if cutscenes[m.action] == true then if perceived_total_counter >= 100 then djui_hud_set_adjusted_color(255, 255, 255, a) djui_hud_print_text(tostring(perceived_total_counter), screenWidth - 60, screenHeight - 235, 1) djui_hud_set_adjusted_color(50, 176, 40, a) djui_hud_render_texture(gTextures.star, screenWidth - 76, screenHeight - 235, 1, 1) if milestone_counter ~= 0 then djui_hud_set_adjusted_color(255, 255, 255, a) djui_hud_print_text(string.format("x%d", milestone_counter), screenWidth - 76, screenHeight - 235, 0.5) end else djui_hud_set_adjusted_color(246, 246, 246, a) djui_hud_print_text(tostring("X"), screenWidth - 60, screenHeight - 235, 1) djui_hud_set_adjusted_color(255, 255, 255, a) djui_hud_print_text(tostring(perceived_total_counter), screenWidth - 46, screenHeight - 235, 1) djui_hud_set_adjusted_color(50, 176, 40, a) djui_hud_render_texture(gTextures.star, screenWidth - 76, screenHeight - 235, 1, 1) if milestone_counter ~= 0 then djui_hud_set_adjusted_color(255, 255, 255, a) djui_hud_print_text(string.format("x%d", milestone_counter), screenWidth - 76, screenHeight - 235, 0.5) end end else if introTimer >= 1195 or m.action ~= ACT_INTRO_CUTSCENE then if perceived_total_counter >= 100 then djui_hud_set_adjusted_color(255, 255, 255, a) djui_hud_print_text(tostring(perceived_total_counter), screenWidth - 60 - timerX, screenHeight - 190 - timerY, 1) djui_hud_set_adjusted_color(50, 176, 40, a) djui_hud_render_texture(gTextures.star, screenWidth - 76 - timerX, screenHeight - 190 - timerY, 1, 1) if milestone_counter ~= 0 then djui_hud_set_adjusted_color(255, 255, 255, a) djui_hud_print_text(string.format("x%d", milestone_counter), screenWidth - 76 - timerX, screenHeight - 174 - timerY, 0.5) end else djui_hud_set_adjusted_color(246, 246, 246, a) djui_hud_print_text(tostring("X"), screenWidth - 60 - timerX, screenHeight - 190 - timerY, 1) djui_hud_set_adjusted_color(255, 255, 255, a) djui_hud_print_text(tostring(perceived_total_counter), screenWidth - 46 - timerX, screenHeight - 190 - timerY, 1) djui_hud_set_adjusted_color(50, 176, 40, a) djui_hud_render_texture(gTextures.star, screenWidth - 76 - timerX, screenHeight - 190 - timerY, 1, 1) if milestone_counter ~= 0 then djui_hud_set_adjusted_color(255, 255, 255, a) djui_hud_print_text(string.format("x%d", milestone_counter), screenWidth - 76 - timerX, screenHeight - 174 - timerY, 0.5) end end end end end --Turn server cheats off, silly! --Will be updated immediately when individual cheats get flags. function cheaterStar() if starCheater == true then return end if gServerSettings.enableCheats ~= 0 then djui_popup_create("This server has cheats enabled.\n\\#31AF28\\Total Star Count\\#FFFFFF\\ will not change.", 2) play_sound_button_change_blocked() starCheater = true else starCheater = false end end --See how many stars everyone gets! function updatePSC(m) gPlayerSyncTable[0].psc = StarCounter end --No star text icon yet, also the text gets removed after the second color change? function update() for i = 0, (MAX_PLAYERS - 1) do gPlayerSyncTable[i].psc = gPlayerSyncTable[i].psc network_player_set_description(gNetworkPlayers[i], "\\#FF0000\\".."Stars"..--[[ "\\#FFFFFF\\".. ]]": " ..tostring(gPlayerSyncTable[i].psc), 255, 255, 255, 255) end end function pscToggle(msg) if msg == string.lower("On") or msg == "1" then pscToggle = 1 hud_set_value(HUD_DISPLAY_FLAGS, hud_get_value(HUD_DISPLAY_FLAGS) & ~HUD_DISPLAY_FLAG_STAR_COUNT) return true elseif msg == string.lower("Off") or msg == "0" then pscToggle = 0 hud_set_value(HUD_DISPLAY_FLAGS, hud_get_value(HUD_DISPLAY_FLAGS) | HUD_DISPLAY_FLAG_STAR_COUNT) return true end end --------- --Hooks-- --------- hook_event(HOOK_ON_INTERACT, localStarCounter) hook_event(HOOK_ON_HUD_RENDER, displayStarCounter) hook_event(HOOK_ON_LEVEL_INIT, cheaterStar) hook_event(HOOK_UPDATE, update) hook_event(HOOK_UPDATE, updatePSC) hook_chat_command('psc', "On|Off - Displays stars you've collected. Default is On.", pscToggle) --Global functions for everyone to use! --Thank you, PeachyPeach! _G.PersonalStarCounter = { get_star_counter = function () return StarCounter end, get_total_star_counter = function () return TotalStarCounter end, hide_star_counters = function (hide) if hide then pscToggle = 0 else pscToggle = 1 end end, }