#include "pc/rom_assets.h" // Lakitu (Cameraman) // 0x06000000 ROM_ASSET_LOAD_TEXTURE(lakitu_seg6_texture_06000000, "actors/lakitu_cameraman/lakitu_cameraman_cloud_face_unused.rgba16.inc.c", 0x00180bb0, 29674, 0x0000ece0, 2048); // 0x06000800 ROM_ASSET_LOAD_TEXTURE(lakitu_seg6_texture_06000800, "actors/lakitu_cameraman/lakitu_cameraman_eyes_open.rgba16.inc.c", 0x00180bb0, 29674, 0x0000f4e0, 4096); // 0x06001800 ROM_ASSET_LOAD_TEXTURE(lakitu_seg6_texture_06001800, "actors/lakitu_cameraman/lakitu_cameraman_eyes_closed.rgba16.inc.c", 0x00180bb0, 29674, 0x000104e0, 4096); // 0x06002800 ROM_ASSET_LOAD_TEXTURE(lakitu_seg6_texture_06002800, "actors/lakitu_cameraman/lakitu_cameraman_shell.rgba16.inc.c", 0x00180bb0, 29674, 0x000114e0, 2048); // 0x06003000 ROM_ASSET_LOAD_TEXTURE(lakitu_seg6_texture_06003000, "actors/lakitu_cameraman/lakitu_cameraman_frown.rgba16.inc.c", 0x00180bb0, 29674, 0x00011ce0, 2048); // 0x06003800 ROM_ASSET_LOAD_TEXTURE(lakitu_seg6_texture_06003800, "actors/lakitu_cameraman/lakitu_camera_lens.rgba16.inc.c", 0x001d8310, 51422, 0x00003800, 512); // 0x06003A00 static const Lights1 lakitu_seg6_lights_06003A00 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x06003A18 static const Lights1 lakitu_seg6_lights_06003A18 = gdSPDefLights1( 0x79, 0x55, 0x00, 0xf2, 0xab, 0x00, 0x28, 0x28, 0x28 ); // 0x06003A30 ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_06003A30, 0x00180bb0, 29674, 0x00012510, 256); // 0x06003B30 ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_06003B30, 0x00180bb0, 29674, 0x00012610, 160); // 0x06003BD0 ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_06003BD0, 0x00180bb0, 29674, 0x000126b0, 176); // 0x06003C80 - 0x06003DB0 const Gfx lakitu_seg6_dl_06003C80[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, lakitu_seg6_texture_06002800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&lakitu_seg6_lights_06003A00.l, 1), gsSPLight(&lakitu_seg6_lights_06003A00.a, 2), gsSPVertex(lakitu_seg6_vertex_06003A30, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 4, 6, 7, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 5, 7, 8, 0x0, 8, 7, 1, 0x0), gsSP2Triangles( 6, 1, 7, 0x0, 5, 8, 9, 0x0), gsSP2Triangles( 5, 9, 10, 0x0, 3, 5, 10, 0x0), gsSP2Triangles( 6, 2, 1, 0x0, 8, 11, 9, 0x0), gsSP2Triangles( 8, 12, 11, 0x0, 8, 1, 12, 0x0), gsSP2Triangles(12, 1, 0, 0x0, 13, 11, 12, 0x0), gsSP2Triangles(13, 12, 0, 0x0, 14, 13, 0, 0x0), gsSP2Triangles( 0, 2, 14, 0x0, 14, 15, 13, 0x0), gsSPVertex(lakitu_seg6_vertex_06003B30, 10, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 3, 2, 4, 0x0, 4, 2, 5, 0x0), gsSP2Triangles( 1, 5, 2, 0x0, 1, 6, 5, 0x0), gsSP2Triangles( 4, 5, 7, 0x0, 7, 5, 8, 0x0), gsSP2Triangles( 8, 5, 6, 0x0, 8, 6, 9, 0x0), gsSPEndDisplayList(), }; // 0x06003DB0 - 0x06003E30 const Gfx lakitu_seg6_dl_06003DB0[] = { gsSPLight(&lakitu_seg6_lights_06003A18.l, 1), gsSPLight(&lakitu_seg6_lights_06003A18.a, 2), gsSPVertex(lakitu_seg6_vertex_06003BD0, 11, 0), gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0), gsSP2Triangles( 1, 5, 2, 0x0, 4, 0, 2, 0x0), gsSP2Triangles( 5, 3, 2, 0x0, 4, 6, 0, 0x0), gsSP2Triangles( 7, 8, 1, 0x0, 9, 7, 0, 0x0), gsSP2Triangles( 1, 0, 7, 0x0, 8, 10, 1, 0x0), gsSP2Triangles( 1, 10, 5, 0x0, 0, 6, 9, 0x0), gsSPEndDisplayList(), }; // 0x06003E30 - 0x06003E98 const Gfx lakitu_seg6_dl_06003E30[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(lakitu_seg6_dl_06003C80), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPDisplayList(lakitu_seg6_dl_06003DB0), gsSPEndDisplayList(), }; // 0x06003E98 static const Lights1 lakitu_seg6_lights_06003E98 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x06003EB0 ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_06003EB0, 0x00180bb0, 29674, 0x00012990, 256); // 0x06003FB0 ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_06003FB0, 0x00180bb0, 29674, 0x00012a90, 240); // 0x060040A0 ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_060040A0, 0x00180bb0, 29674, 0x00012b80, 256); // 0x060041A0 ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_060041A0, 0x00180bb0, 29674, 0x00012c80, 240); // 0x06004290 ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_06004290, 0x00180bb0, 29674, 0x00012d70, 256); // 0x06004390 ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_06004390, 0x00180bb0, 29674, 0x00012e70, 128); // 0x06004410 - 0x06004680 const Gfx lakitu_seg6_dl_06004410[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, lakitu_seg6_texture_06003000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&lakitu_seg6_lights_06003E98.l, 1), gsSPLight(&lakitu_seg6_lights_06003E98.a, 2), gsSPVertex(lakitu_seg6_vertex_06003EB0, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 4, 0x0), gsSP2Triangles( 3, 5, 1, 0x0, 1, 6, 7, 0x0), gsSP2Triangles( 1, 5, 6, 0x0, 1, 0, 4, 0x0), gsSP2Triangles( 1, 7, 2, 0x0, 8, 7, 6, 0x0), gsSP2Triangles( 9, 7, 8, 0x0, 2, 7, 9, 0x0), gsSP2Triangles(10, 0, 2, 0x0, 2, 11, 10, 0x0), gsSP2Triangles( 2, 12, 11, 0x0, 2, 9, 12, 0x0), gsSP2Triangles( 9, 13, 12, 0x0, 9, 8, 13, 0x0), gsSP2Triangles(14, 5, 3, 0x0, 5, 15, 6, 0x0), gsSP1Triangle( 5, 14, 15, 0x0), gsSPVertex(lakitu_seg6_vertex_06003FB0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 0, 4, 5, 0x0, 6, 0, 3, 0x0), gsSP2Triangles( 0, 5, 1, 0x0, 7, 8, 9, 0x0), gsSP2Triangles(10, 6, 11, 0x0, 11, 6, 3, 0x0), gsSP2Triangles( 2, 11, 3, 0x0, 12, 13, 14, 0x0), gsSPVertex(lakitu_seg6_vertex_060040A0, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 2, 0x0), gsSP2Triangles( 2, 1, 5, 0x0, 4, 6, 2, 0x0), gsSP2Triangles( 7, 8, 9, 0x0, 10, 9, 11, 0x0), gsSP2Triangles(10, 7, 9, 0x0, 7, 12, 8, 0x0), gsSP2Triangles(13, 8, 12, 0x0, 9, 8, 14, 0x0), gsSP1Triangle(15, 8, 13, 0x0), gsSPVertex(lakitu_seg6_vertex_060041A0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 2, 4, 0x0), gsSP2Triangles( 5, 6, 2, 0x0, 2, 6, 4, 0x0), gsSP2Triangles( 5, 2, 1, 0x0, 7, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSP1Triangle(14, 10, 13, 0x0), gsSPVertex(lakitu_seg6_vertex_06004290, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0), gsSP2Triangles( 1, 0, 5, 0x0, 0, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 7, 0x0), gsSP2Triangles( 3, 7, 10, 0x0, 9, 7, 6, 0x0), gsSP2Triangles(11, 12, 10, 0x0, 10, 13, 11, 0x0), gsSP2Triangles( 3, 10, 12, 0x0, 1, 14, 2, 0x0), gsSP1Triangle(13, 9, 15, 0x0), gsSPVertex(lakitu_seg6_vertex_06004390, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSPEndDisplayList(), }; // 0x06004680 - 0x060046E0 const Gfx lakitu_seg6_dl_06004680[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(lakitu_seg6_dl_06004410), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; // 0x060046E0 static const Lights1 lakitu_seg6_lights_060046E0 = gdSPDefLights1( 0x79, 0x55, 0x00, 0xf2, 0xab, 0x00, 0x28, 0x28, 0x28 ); // 0x060046F8 ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_060046F8, 0x00180bb0, 29674, 0x000135b0, 240); // 0x060047E8 - 0x060048D8 const Gfx lakitu_seg6_dl_060047E8[] = { gsSPLight(&lakitu_seg6_lights_060046E0.l, 1), gsSPLight(&lakitu_seg6_lights_060046E0.a, 2), gsSPVertex(lakitu_seg6_vertex_060046F8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 4, 6, 7, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 6, 4, 8, 0x0, 3, 8, 4, 0x0), gsSP2Triangles( 9, 7, 6, 0x0, 10, 7, 9, 0x0), gsSP2Triangles( 5, 7, 10, 0x0, 3, 5, 11, 0x0), gsSP2Triangles( 5, 10, 11, 0x0, 1, 6, 2, 0x0), gsSP2Triangles( 2, 6, 8, 0x0, 9, 6, 1, 0x0), gsSP2Triangles( 1, 12, 9, 0x0, 12, 10, 9, 0x0), gsSP2Triangles( 1, 0, 12, 0x0, 11, 13, 3, 0x0), gsSP2Triangles(14, 0, 2, 0x0, 14, 2, 8, 0x0), gsSP2Triangles( 3, 14, 8, 0x0, 13, 0, 3, 0x0), gsSP2Triangles( 3, 0, 14, 0x0, 0, 13, 12, 0x0), gsSP2Triangles(10, 13, 11, 0x0, 12, 13, 10, 0x0), gsSPEndDisplayList(), }; // 0x060048D8 static const Lights1 lakitu_seg6_lights_060048D8 = gdSPDefLights1( 0x79, 0x55, 0x00, 0xf2, 0xab, 0x00, 0x28, 0x28, 0x28 ); // 0x060048F0 ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_060048F0, 0x00180bb0, 29674, 0x000133b8, 240); // 0x060049E0 - 0x06004AD0 const Gfx lakitu_seg6_dl_060049E0[] = { gsSPLight(&lakitu_seg6_lights_060048D8.l, 1), gsSPLight(&lakitu_seg6_lights_060048D8.a, 2), gsSPVertex(lakitu_seg6_vertex_060048F0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 3, 5, 0x0, 3, 7, 4, 0x0), gsSP2Triangles( 6, 1, 3, 0x0, 1, 7, 3, 0x0), gsSP2Triangles( 8, 7, 0, 0x0, 7, 8, 4, 0x0), gsSP2Triangles( 0, 7, 1, 0x0, 9, 4, 8, 0x0), gsSP2Triangles( 4, 9, 5, 0x0, 10, 8, 11, 0x0), gsSP2Triangles( 9, 8, 10, 0x0, 11, 8, 0, 0x0), gsSP2Triangles( 0, 2, 11, 0x0, 2, 12, 11, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 13, 12, 5, 0x0), gsSP2Triangles( 9, 10, 13, 0x0, 9, 13, 5, 0x0), gsSP2Triangles(10, 12, 13, 0x0, 1, 14, 2, 0x0), gsSP2Triangles( 2, 14, 12, 0x0, 6, 14, 1, 0x0), gsSP2Triangles( 5, 14, 6, 0x0, 5, 12, 14, 0x0), gsSPEndDisplayList(), }; // 0x06004AD0 static const Lights1 lakitu_seg6_lights_06004AD0 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x06004AE8 ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_06004AE8, 0x00180bb0, 29674, 0x000131d8, 192); // 0x06004BA8 - 0x06004BE8 const Gfx lakitu_seg6_dl_06004BA8[] = { gsSPLight(&lakitu_seg6_lights_06004AD0.l, 1), gsSPLight(&lakitu_seg6_lights_06004AD0.a, 2), gsSPVertex(lakitu_seg6_vertex_06004AE8, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSPEndDisplayList(), }; // 0x06004BE8 - 0x06004C30 const Gfx lakitu_seg6_dl_06004BE8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPEndDisplayList(), }; // 0x06004C30 - 0x06004C60 const Gfx lakitu_seg6_dl_06004C30[] = { gsSPDisplayList(lakitu_seg6_dl_06004BA8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), }; // 0x06004C60 - 0x06004C88 const Gfx lakitu_seg6_dl_06004C60[] = { gsSPDisplayList(lakitu_seg6_dl_06004BE8), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, lakitu_seg6_texture_06000800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPBranchList(lakitu_seg6_dl_06004C30), }; // 0x06004C88 - 0x06004CB0 const Gfx lakitu_seg6_dl_06004C88[] = { gsSPDisplayList(lakitu_seg6_dl_06004BE8), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, lakitu_seg6_texture_06001800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPBranchList(lakitu_seg6_dl_06004C30), }; // 0x06004CB0 static const Lights1 lakitu_seg6_lights_06004CB0 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x06004CC8 static const Lights1 lakitu_seg6_lights_06004CC8 = gdSPDefLights1( 0x0c, 0x0c, 0x0c, 0x19, 0x19, 0x19, 0x28, 0x28, 0x28 ); // 0x06004CE0 static const Lights1 lakitu_seg6_lights_06004CE0 = gdSPDefLights1( 0x19, 0x22, 0x20, 0x32, 0x44, 0x40, 0x28, 0x28, 0x28 ); // 0x06004CF8 static const Lights1 lakitu_seg6_lights_06004CF8 = gdSPDefLights1( 0x18, 0x18, 0x18, 0x30, 0x30, 0x30, 0x28, 0x28, 0x28 ); // 0x06004D10 ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_06004D10, 0x001d8310, 51422, 0x00004d10, 64); // 0x06004D50 ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_06004D50, 0x001d8310, 51422, 0x00004d50, 240); // 0x06004E40 ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_06004E40, 0x001d8310, 51422, 0x00004e40, 240); // 0x06004F30 ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_06004F30, 0x001d8310, 51422, 0x00004f30, 96); // 0x06004F90 ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_06004F90, 0x001d8310, 51422, 0x00004f90, 224); // 0x06005070 ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_06005070, 0x001d8310, 51422, 0x00005070, 224); // 0x06005150 ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_06005150, 0x001d8310, 51422, 0x00005150, 128); // 0x060051D0 - 0x06005218 const Gfx lakitu_seg6_dl_060051D0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, lakitu_seg6_texture_06003800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)), gsSPLight(&lakitu_seg6_lights_06004CB0.l, 1), gsSPLight(&lakitu_seg6_lights_06004CB0.a, 2), gsSPVertex(lakitu_seg6_vertex_06004D10, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPEndDisplayList(), }; // 0x06005218 - 0x06005360 const Gfx lakitu_seg6_dl_06005218[] = { gsSPLight(&lakitu_seg6_lights_06004CC8.l, 1), gsSPLight(&lakitu_seg6_lights_06004CC8.a, 2), gsSPVertex(lakitu_seg6_vertex_06004D50, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(lakitu_seg6_vertex_06004E40, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(lakitu_seg6_vertex_06004F30, 6, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSPLight(&lakitu_seg6_lights_06004CE0.l, 1), gsSPLight(&lakitu_seg6_lights_06004CE0.a, 2), gsSPVertex(lakitu_seg6_vertex_06004F90, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 0, 7, 1, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0), gsSPVertex(lakitu_seg6_vertex_06005070, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0), gsSPLight(&lakitu_seg6_lights_06004CF8.l, 1), gsSPLight(&lakitu_seg6_lights_06004CF8.a, 2), gsSPVertex(lakitu_seg6_vertex_06005150, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 7, 1, 6, 0x0), gsSPEndDisplayList(), }; // 0x06005360 - 0x060053D8 const Gfx lakitu_seg6_dl_06005360[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 4, G_TX_NOLOD, G_TX_CLAMP, 4, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (16 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(lakitu_seg6_dl_060051D0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPDisplayList(lakitu_seg6_dl_06005218), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), }; // Unreferenced light group UNUSED static const Lights1 lakitu_cameraman_lights_unused1 = gdSPDefLights1( 0x33, 0x1f, 0x0c, 0xcc, 0x7f, 0x33, 0x28, 0x28, 0x28 ); // 0x060053F0 static const Lights1 lakitu_seg6_lights_060053F0 = gdSPDefLights1( 0x29, 0x13, 0x06, 0xa5, 0x4f, 0x1b, 0x28, 0x28, 0x28 ); // Unreferenced light group UNUSED static const Lights1 lakitu_cameraman_lights_unused2 = gdSPDefLights1( 0x06, 0x06, 0x06, 0x19, 0x19, 0x19, 0x28, 0x28, 0x28 ); // Unreferenced light group UNUSED static const Lights1 lakitu_cameraman_lights_unused3 = gdSPDefLights1( 0x2c, 0x2c, 0x2c, 0xb2, 0xb2, 0xb2, 0x28, 0x28, 0x28 ); // 0x06005438 static const Lights1 lakitu_seg6_lights_06005438 = gdSPDefLights1( 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x28, 0x28 ); // Unreferenced light group UNUSED static const Lights1 lakitu_cameraman_lights_unused4 = gdSPDefLights1( 0x0d, 0x2c, 0x0b, 0x34, 0xb2, 0x2c, 0x28, 0x28, 0x28 ); // 0x06005468 ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_06005468, 0x00180bb0, 29674, 0x00013790, 208); // 0x06005538 ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_06005538, 0x001d8310, 51422, 0x00005538, 48); // 0x06005568 ROM_ASSET_LOAD_VTX(lakitu_seg6_vertex_06005568, 0x001d8310, 51422, 0x00005568, 48); // 0x06005598 - 0x060055E8 const Gfx lakitu_seg6_dl_06005598[] = { gsSPLight(&lakitu_seg6_lights_060053F0.l, 1), gsSPLight(&lakitu_seg6_lights_060053F0.a, 2), gsSPVertex(lakitu_seg6_vertex_06005468, 13, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 0, 2, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 1, 6, 2, 0x0, 10, 11, 12, 0x0), gsSPEndDisplayList(), }; // 0x060055E8 - 0x06005610 const Gfx lakitu_seg6_dl_060055E8[] = { gsSPLight(&lakitu_seg6_lights_06005438.l, 1), gsSPLight(&lakitu_seg6_lights_06005438.a, 2), gsSPVertex(lakitu_seg6_vertex_06005538, 3, 0), gsSP1Triangle( 0, 1, 2, 0x0), gsSPEndDisplayList(), }; // 0x06005610 - 0x06005638 const Gfx lakitu_seg6_dl_06005610[] = { gsSPLight(&lakitu_seg6_lights_06005438.l, 1), gsSPLight(&lakitu_seg6_lights_06005438.a, 2), gsSPVertex(lakitu_seg6_vertex_06005568, 3, 0), gsSP1Triangle( 0, 1, 2, 0x0), gsSPEndDisplayList(), };