#include "pc/rom_assets.h" // 0x0600A1F0 ROM_ASSET_LOAD_ANIM(seaweed_seg6_animvalue_0600A1F0, 0x001b9cc0, 41188, 0x0000a1f0, 644); // 0x0600A474 ROM_ASSET_LOAD_ANIM(seaweed_seg6_animindex_0600A474, 0x001b9cc0, 41188, 0x0000a474, 72); // 0x0600A4BC static const struct Animation seaweed_seg6_anim_0600A4BC = { 0, 0, 0, 0, 0x50, ANIMINDEX_NUMPARTS(seaweed_seg6_animindex_0600A474), seaweed_seg6_animvalue_0600A1F0, seaweed_seg6_animindex_0600A474, 0, ANIM_FIELD_LENGTH(seaweed_seg6_animvalue_0600A1F0), ANIM_FIELD_LENGTH(seaweed_seg6_animindex_0600A474), };