#include "pc/rom_assets.h" // 0x07015438 - 0x07015478 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07015438, 0x0046c3a0, 47442, 0x00014c98, 64); // 0x07015478 - 0x07015578 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07015478, 0x0046c3a0, 47442, 0x00015478, 256); // 0x07015578 - 0x07015668 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07015578, 0x0046c3a0, 47442, 0x00015578, 240); // 0x07015668 - 0x07015748 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07015668, 0x0046c3a0, 47442, 0x00015668, 224); // 0x07015748 - 0x07015828 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07015748, 0x0046c3a0, 47442, 0x00015748, 224); // 0x07015828 - 0x07015908 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07015828, 0x0046c3a0, 47442, 0x00015828, 224); // 0x07015908 - 0x070159B8 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07015908, 0x0046c3a0, 47442, 0x00015908, 176); // 0x070159B8 - 0x070159F0 static const Gfx bits_seg7_dl_070159B8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09007000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bits_seg7_vertex_07015438, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPEndDisplayList(), }; // 0x070159F0 - 0x07015B60 static const Gfx bits_seg7_dl_070159F0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09008000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bits_seg7_vertex_07015478, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0), gsSPVertex(bits_seg7_vertex_07015578, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(bits_seg7_vertex_07015668, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0), gsSPVertex(bits_seg7_vertex_07015748, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSPVertex(bits_seg7_vertex_07015828, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSPVertex(bits_seg7_vertex_07015908, 11, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP1Triangle( 7, 9, 10, 0x0), gsSPEndDisplayList(), }; // 0x07015B60 - 0x07015BD8 const Gfx bits_seg7_dl_07015B60[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bits_seg7_dl_070159B8), gsSPDisplayList(bits_seg7_dl_070159F0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), };