#include "pc/rom_assets.h" // 0x0700A718 - 0x0700A818 ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_0700A718, 0x00454e00, 29021, 0x0000a718, 256); // 0x0700A818 - 0x0700A918 ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_0700A818, 0x00454e00, 29021, 0x0000a818, 256); // 0x0700A918 - 0x0700AA18 ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_0700A918, 0x00454e00, 29021, 0x0000a918, 256); // 0x0700AA18 - 0x0700AAF8 ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_0700AA18, 0x00454e00, 29021, 0x0000aa18, 224); // 0x0700AAF8 - 0x0700AB78 ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_0700AAF8, 0x00454e00, 29021, 0x0000aaf8, 128); // 0x0700AB78 - 0x0700AC70 static const Gfx bitdw_seg7_dl_0700AB78[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09000800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bitdw_seg7_vertex_0700A718, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 7, 4, 6, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 15, 12, 14, 0x0), gsSPVertex(bitdw_seg7_vertex_0700A818, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 12, 15, 13, 0x0), gsSPVertex(bitdw_seg7_vertex_0700A918, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 9, 11, 10, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 12, 15, 13, 0x0), gsSPEndDisplayList(), }; // 0x0700AC70 - 0x0700ACC8 static const Gfx bitdw_seg7_dl_0700AC70[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09001800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bitdw_seg7_vertex_0700AA18, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0), gsSPEndDisplayList(), }; // 0x0700ACC8 - 0x0700AD10 static const Gfx bitdw_seg7_dl_0700ACC8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09007000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bitdw_seg7_vertex_0700AAF8, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSPEndDisplayList(), }; // 0x0700AD10 - 0x0700AD90 const Gfx bitdw_seg7_dl_0700AD10[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bitdw_seg7_dl_0700AB78), gsSPDisplayList(bitdw_seg7_dl_0700AC70), gsSPDisplayList(bitdw_seg7_dl_0700ACC8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), };