#include #include "sm64.h" #include "segment_symbols.h" #include "level_commands.h" #include "levels/menu/header.h" #include "levels/scripts.h" // #include "levels/intro/header.h" #include "make_const_nonconst.h" extern const LevelScript level_intro_splash_screen[]; const LevelScript level_script_entry[] = { #if 1 SET_REG(/*value*/ LEVEL_CASTLE_GROUNDS), EXECUTE(/*seg*/ 0x14, /*script*/ _introSegmentRomStart, /*scriptEnd*/ _introSegmentRomEnd, /*entry*/ level_main_scripts_entry), JUMP(level_script_entry), #else // old behavior (intro) INIT_LEVEL(), SLEEP(/*frames*/ 2), BLACKOUT(/*active*/ FALSE), SET_REG(/*value*/ 0), EXECUTE(/*seg*/ 0x14, /*script*/ _introSegmentRomStart, /*scriptEnd*/ _introSegmentRomEnd, /*entry*/ level_intro_splash_screen), JUMP(/*target*/ level_script_entry), #endif };