#include "pc/rom_assets.h" // 0x07009B78 - 0x07009B90 static const Lights1 wdw_seg7_lights_07009B78 = gdSPDefLights1( 0x99, 0x99, 0x99, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x07009B90 - 0x07009C70 ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_07009B90, 0x0040ed70, 45590, 0x00009b90, 224); // 0x07009C70 - 0x07009D50 ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_07009C70, 0x0040ed70, 45590, 0x00009c70, 224); // 0x07009D50 - 0x07009E40 ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_07009D50, 0x0040ed70, 45590, 0x00009d50, 240); // 0x07009E40 - 0x07009EB0 ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_07009E40, 0x0040ed70, 45590, 0x00009e40, 112); // 0x07009EB0 - 0x07009FB0 ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_07009EB0, 0x0040ed70, 45590, 0x00009eb0, 256); // 0x07009FB0 - 0x0700A0D0 static const Gfx wdw_seg7_dl_07009FB0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09000000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&wdw_seg7_lights_07009B78.l, 1), gsSPLight(&wdw_seg7_lights_07009B78.a, 2), gsSPVertex(wdw_seg7_vertex_07009B90, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 10, 11, 8, 0x0), gsSP2Triangles(10, 12, 11, 0x0, 10, 13, 12, 0x0), gsSPVertex(wdw_seg7_vertex_07009C70, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 10, 11, 8, 0x0), gsSP2Triangles( 8, 12, 9, 0x0, 8, 13, 12, 0x0), gsSPVertex(wdw_seg7_vertex_07009D50, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(wdw_seg7_vertex_07009E40, 7, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP1Triangle( 0, 2, 6, 0x0), gsSPEndDisplayList(), }; // 0x0700A0D0 - 0x0700A138 static const Gfx wdw_seg7_dl_0700A0D0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_0900A000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(wdw_seg7_vertex_07009EB0, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0), gsSP2Triangles(11, 13, 14, 0x0, 0, 15, 1, 0x0), gsSPEndDisplayList(), }; // 0x0700A138 - 0x0700A1B0 const Gfx wdw_seg7_dl_0700A138[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(wdw_seg7_dl_07009FB0), gsSPDisplayList(wdw_seg7_dl_0700A0D0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH), gsSPEndDisplayList(), };