#include "pc/rom_assets.h" static const struct Animation anim_0D[] = { 0, 189, 0, 0, 0x70, ANIMINDEX_NUMPARTS(anim_0D_indices), anim_0D_values, anim_0D_indices, 0, ANIM_FIELD_LENGTH(anim_0D_values), ANIM_FIELD_LENGTH(anim_0D_indices), }; ROM_ASSET_LOAD_ANIM(anim_0D_indices, 0x004f4a7c, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_0D_values, 0x004f4b78, 770, 0x00000000, 770);