#include "pc/rom_assets.h" static const struct Animation anim_11[] = { 1, 189, 0, 0, 0x10, ANIMINDEX_NUMPARTS(anim_11_indices), anim_11_values, anim_11_indices, 0, ANIM_FIELD_LENGTH(anim_11_values), ANIM_FIELD_LENGTH(anim_11_indices), }; ROM_ASSET_LOAD_ANIM(anim_11_indices, 0x004f5704, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_11_values, 0x004f5800, 1174, 0x00000000, 1174);