#include "pc/rom_assets.h" static const struct Animation anim_18[] = { 0, 189, 42, 0, 0x64, ANIMINDEX_NUMPARTS(anim_18_indices), anim_18_values, anim_18_indices, 0, ANIM_FIELD_LENGTH(anim_18_values), ANIM_FIELD_LENGTH(anim_18_indices), }; ROM_ASSET_LOAD_ANIM(anim_18_indices, 0x004f74ac, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_18_values, 0x004f94b4, 4452, 0x00000000, 4452);