#include "pc/rom_assets.h" static const struct Animation anim_23[] = { 1, 189, 0, 0, 0x64, ANIMINDEX_NUMPARTS(anim_23_indices), anim_23_values, anim_23_indices, 0, ANIM_FIELD_LENGTH(anim_23_values), ANIM_FIELD_LENGTH(anim_23_indices), }; ROM_ASSET_LOAD_ANIM(anim_23_indices, 0x00501428, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_23_values, 0x00501524, 8216, 0x00000000, 8216);