#include "pc/rom_assets.h" static const struct Animation anim_32[] = { 1, 189, 0, 0, 0x60, ANIMINDEX_NUMPARTS(anim_32_indices), anim_32_values, anim_32_indices, 0, ANIM_FIELD_LENGTH(anim_32_values), ANIM_FIELD_LENGTH(anim_32_indices), }; ROM_ASSET_LOAD_ANIM(anim_32_indices, 0x0051561c, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_32_values, 0x00515718, 7890, 0x00000000, 7890);