#include "pc/rom_assets.h" static const struct Animation anim_33[] = { 0, 189, 0, 0, 0x32, ANIMINDEX_NUMPARTS(anim_33_indices), anim_33_values, anim_33_indices, 0, ANIM_FIELD_LENGTH(anim_33_values), ANIM_FIELD_LENGTH(anim_33_indices), }; ROM_ASSET_LOAD_ANIM(anim_33_indices, 0x00517604, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_33_values, 0x00517700, 2840, 0x00000000, 2840);