#include "pc/rom_assets.h" static const struct Animation anim_36[] = { 1, 189, 10, 0, 0x2E, ANIMINDEX_NUMPARTS(anim_36_indices), anim_36_values, anim_36_indices, 0, ANIM_FIELD_LENGTH(anim_36_values), ANIM_FIELD_LENGTH(anim_36_indices), }; ROM_ASSET_LOAD_ANIM(anim_36_indices, 0x005197e4, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_36_values, 0x005198e0, 3700, 0x00000000, 3700);