#include "pc/rom_assets.h" static const struct Animation anim_52[] = { 1, 189, 0, 0, 0x0B, ANIMINDEX_NUMPARTS(anim_52_indices), anim_52_values, anim_52_indices, 0, ANIM_FIELD_LENGTH(anim_52_values), ANIM_FIELD_LENGTH(anim_52_indices), }; ROM_ASSET_LOAD_ANIM(anim_52_indices, 0x00529ff4, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_52_values, 0x0052a0f0, 878, 0x00000000, 878);