#include "pc/rom_assets.h" static const struct Animation anim_6C[] = { 0, 189, 0, 0, 0x1B, ANIMINDEX_NUMPARTS(anim_6C_indices), anim_6C_values, anim_6C_indices, 0, ANIM_FIELD_LENGTH(anim_6C_values), ANIM_FIELD_LENGTH(anim_6C_indices), }; ROM_ASSET_LOAD_ANIM(anim_6C_indices, 0x0053d4d4, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_6C_values, 0x0053d5d0, 1284, 0x00000000, 1284);