#include "pc/rom_assets.h" static const struct Animation anim_79[] = { 1, 189, 0, 0, 0x35, ANIMINDEX_NUMPARTS(anim_79_indices), anim_79_values, anim_79_indices, 0, ANIM_FIELD_LENGTH(anim_79_values), ANIM_FIELD_LENGTH(anim_79_indices), }; ROM_ASSET_LOAD_ANIM(anim_79_indices, 0x00545c10, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_79_values, 0x00545d0c, 3634, 0x00000000, 3634);