#include "pc/rom_assets.h" static const struct Animation anim_82[] = { 1, 189, 0, 0, 0x43, ANIMINDEX_NUMPARTS(anim_82_indices), anim_82_values, anim_82_indices, 0, ANIM_FIELD_LENGTH(anim_82_values), ANIM_FIELD_LENGTH(anim_82_indices), }; ROM_ASSET_LOAD_ANIM(anim_82_indices, 0x0054cd6c, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_82_values, 0x0054ce68, 5770, 0x00000000, 5770);