#include "pc/rom_assets.h" static const struct Animation anim_8D[] = { 1, 189, 0, 0, 0x0E, ANIMINDEX_NUMPARTS(anim_8D_indices), anim_8D_values, anim_8D_indices, 0, ANIM_FIELD_LENGTH(anim_8D_values), ANIM_FIELD_LENGTH(anim_8D_indices), }; ROM_ASSET_LOAD_ANIM(anim_8D_indices, 0x00554558, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_8D_values, 0x00554654, 1086, 0x00000000, 1086);