#include "pc/rom_assets.h" static const struct Animation anim_91[] = { 0, 189, 0, 0, 0x08, ANIMINDEX_NUMPARTS(anim_91_indices), anim_91_values, anim_91_indices, 0, ANIM_FIELD_LENGTH(anim_91_values), ANIM_FIELD_LENGTH(anim_91_indices), }; ROM_ASSET_LOAD_ANIM(anim_91_indices, 0x00555734, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_91_values, 0x00555830, 266, 0x00000000, 266);