#include "pc/rom_assets.h" static const struct Animation anim_A5[] = { 1, 189, 0, 0, 0x50, ANIMINDEX_NUMPARTS(anim_A5_indices), anim_A5_values, anim_A5_indices, 0, ANIM_FIELD_LENGTH(anim_A5_values), ANIM_FIELD_LENGTH(anim_A5_indices), }; ROM_ASSET_LOAD_ANIM(anim_A5_indices, 0x0055ffa0, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_A5_values, 0x0056009c, 5148, 0x00000000, 5148);