#include "pc/rom_assets.h" static const struct Animation anim_AA[] = { 1, 189, 0, 0, 0x0D, ANIMINDEX_NUMPARTS(anim_AA_indices), anim_AA_values, anim_AA_indices, 0, ANIM_FIELD_LENGTH(anim_AA_values), ANIM_FIELD_LENGTH(anim_AA_indices), }; ROM_ASSET_LOAD_ANIM(anim_AA_indices, 0x00564d44, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_AA_values, 0x00564e40, 972, 0x00000000, 972);