#include "pc/rom_assets.h" static const struct Animation anim_CB[] = { 1, 189, 0, 0, 0x11, ANIMINDEX_NUMPARTS(anim_CB_CC_indices), anim_CB_CC_values, anim_CB_CC_indices, 0, ANIM_FIELD_LENGTH(anim_CB_CC_values), ANIM_FIELD_LENGTH(anim_CB_CC_indices), }; static const struct Animation anim_CC[] = { 1, 189, 0, 0, 0x01, ANIMINDEX_NUMPARTS(anim_CB_CC_indices), anim_CB_CC_values, anim_CB_CC_indices, 0, ANIM_FIELD_LENGTH(anim_CB_CC_values), ANIM_FIELD_LENGTH(anim_CB_CC_indices), }; ROM_ASSET_LOAD_ANIM(anim_CB_CC_indices, 0x00576a00, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_CB_CC_values, 0x00576afc, 1382, 0x00000000, 1382);