#include "pc/rom_assets.h" static const struct Animation anim_CE[] = { 1, 189, 0, 0, 0x12, ANIMINDEX_NUMPARTS(anim_CE_indices), anim_CE_values, anim_CE_indices, 0, ANIM_FIELD_LENGTH(anim_CE_values), ANIM_FIELD_LENGTH(anim_CE_indices), }; ROM_ASSET_LOAD_ANIM(anim_CE_indices, 0x005785d0, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_CE_values, 0x005786cc, 1460, 0x00000000, 1460);