#include "pc/rom_assets.h" static const struct Animation anim_13[] = { 1, 189, 0, 0, 0x17, ANIMINDEX_NUMPARTS(anim_13_indices), anim_13_values, anim_13_indices, 0, ANIM_FIELD_LENGTH(anim_13_values), ANIM_FIELD_LENGTH(anim_13_indices), }; ROM_ASSET_LOAD_ANIM(anim_13_indices, 0x004f62ec, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_13_values, 0x004f63e8, 1678, 0x00000000, 1678);