#include "pc/rom_assets.h" static const struct Animation anim_1E[] = { 0, 189, 0, 0, 0x1E, ANIMINDEX_NUMPARTS(anim_1E_indices), anim_1E_values, anim_1E_indices, 0, ANIM_FIELD_LENGTH(anim_1E_values), ANIM_FIELD_LENGTH(anim_1E_indices), }; ROM_ASSET_LOAD_ANIM(anim_1E_indices, 0x004fd898, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_1E_values, 0x004fd994, 1530, 0x00000000, 1530);